Develop an economy for your game world that uses a form of currency that isn’t made of precious metals.

Business could be conducted via bartering system, or all monies could take the form of something unexpected, like animal pelts or pieces of a rare type of glass. What does that economy look like?

In this game world, the currency is made of a rare type of glass that is only found in a few locations. The glass is incredibly difficult to work with and shape, so it is highly valued. It is also translucent, so it is often used in the construction of lanterns and other light sources.
The glass is mined and then shaped into coins by skilled craftsmen. The coins are then used as the standard form of currency in the game world. Because the glass is so difficult to work with, the coins are small and lightweight, making them easy to carry around.
The economy in this game world is largely based on trade and bartering. People will trade goods and services for the glass coins, and the coins are used to buy everything from food and clothing to more luxurious items like fine art and magical objects.
There are also banks in this game world that hold deposits of glass coins for people and issue loans in the form of coins. Interest is charged on loans, and people who default on their loans risk having their deposits seized by the bank.
Overall, this economy would be based on the value of the glass coins and the scarcity of the material used to make them. It would likely be an economy that is driven by trade and the exchange of goods and services, rather than one based on the production of goods for profit.

AI – ChatGPT

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